// Natural Selection Bindings
// By DDRKhat
////Start////
//Alien Upgrades
alias Carapace "impulse 101"
alias Regeneration "impulse 102"
alias Redemption "impulse 103"
alias Celerity "impulse 107"
alias Adrenaline "impulse 108"
alias Silence "impulse 109"
alias Cloaking "impulse 110"
alias Focus "impulse 111"
alias ScentofFear "impulse 112"
alias UnlockHive2 "impulse 118" //Combat Only
alias UnlockHive3 "impulse 126" //Combat Only
//Alien Buildings
alias ResTower "impulse 90"
alias OffChamber "impulse 91"
alias DefChamber "impulse 92"
alias SenChamber "impulse 93"
alias MovChamber "impulse 94"
alias Hive "impulse 95"
//Alien Life-Forms
alias Skulk "impulse 113"
alias Gorge "impulse 114"
alias Lerk "impulse 115"
alias Fade "impulse 116"
alias Onos "impulse 117"
//Voice Comms
alias Followme "impulse 7" //Global
alias Covering "impulse 8" //Global
alias Taunt "impulse 9" //Global
alias Heal "impulse 10" //Global
alias Ammo "impulse 11" //Global (If alien, weird pointless noise)
alias InPosition "impulse 12" //Global (If alien, weird pointless noise)
alias EnemyHere "impulse 13" //Marine Only
alias Weld "impulse 14" //Global (If alien, will ask for heal)
alias AllClear "impulse 15" //Marine Only
alias NeedOrder "impulse 80" //Marine Only
alias Acknowledge "impulse 81" //Marine Only
//Marine Things
alias WeaponReload "impulse 2"
alias DropWeapon "impulse 3"
alias EjectComm "impulse 6"
//Misc & Global
alias NextWeapon "impulse 1"
alias RRImpulse "impulse 5"
//Marine Combat-only Stuff // Impulse signals are sent in Classic, but player sent impulses do nothing.
alias ArmorLv1 "impulse 20"
alias ArmorLv2 "impulse 21"
alias ArmorLv3 "impulse 22"
alias WeaponLv1 "impulse 23"
alias WeaponLv2 "impulse 24"
alias WepaonLv3 "impulse 25"
alias Catalyst "impulse 27"
alias Resupply "impulse 31"
alias MotionTracking "impulse 33"
alias HeavyArmor "impulse 38"
alias JetPack "impulse 39"
alias Mines "impulse 61"
alias Welder "impulse 62"
alias Shotgun "impulse 64"
alias HeavyGun "impulse 65"
alias GrenadeGun "impulse 66"