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Quote from: KT 💣 KλBoƠM on June 12, 2024, 08:27:19 pmOh I thought you could just remap the image onto the existing model. Oh well.What "existing" model would you suggest that I use?
Oh I thought you could just remap the image onto the existing model. Oh well.
We will be moving to the latest stable version when it comes out. Although there maybe a few days for some of the mods we currently use to be updated. I will keep everyone posted.
I have FINALLY figured it out! Well, the part about the new traders kicking you out on horde night. You need a trader_teleport entity inside the base grounds. I didn't understand how to use this before. But now I do. It's really interesting how the Devs used this entity block. Placing 10 or more of varying sizes in very strategic places. I assume that it's to prevent players from using exploits and building up against or inside a trader base?I've tested this on my testing server and it's working perfectly. The new traders will no longer kick you out on horde night when the trader open 24/7 mod is active. Without it, you will get kicked out every night. lol. The next map reset will have the fixed trader bases.
So you fixed it?
Quote from: KT KλBoƠM on July 12, 2024, 09:05:37 pmSo you fixed it?Yes I did! It works perfectly. And in fact, I was thinking of doing a vanilla game version of the trader market and submit it to nexus mods for public download once 1.0 goes public stable. You rarely see multi trader prefabs, and non this nice. But I am still not happy with the internal layout as it is now. It's all tables and chairs inside. Not much else to fulfill the shopping experience you might expect to see.
I say go for it. After all, now would be the time since 1.0 is public now (isn't it? I thought it just came out or are those previews people are playing?) for PC.
Quote from: KT 💣 KλBoƠM on July 16, 2024, 09:33:26 pmI say go for it. After all, now would be the time since 1.0 is public now (isn't it? I thought it just came out or are those previews people are playing?) for PC. I already have Cap's approval. He came to look at it last night and appeared to love it.But as of the writing of this post, 1.0 is still in experimental stage. I don't know what PC's official release date is.
Hmm... odd.
So as of today, 7D2D has officially climbed out of Alpha and graduated to final product. 1.0 has been released today as the stable patch.Tons have changed. Including having to create a new character model. I will be working on getting the server updated this weekend.