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Author Topic: Our own 7 Days 2 Die server  (Read 43614 times)

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Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #135 on: June 17, 2024, 05:41:34 am »
Oh I thought you could just remap the image onto the existing model. Oh well.

What "existing" model would you suggest that I use?

That same sink but a new skin. I thought it could be done the same way I used to reskin my HL1 game character skins (for like CS1.5 (pre-Steam), etc).
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Re: Our own 7 Days 2 Die server
« Reply #136 on: June 26, 2024, 03:31:43 am »
Will we be moving to version 1.0 as soon as it is public and not in early release?

I posted about it here:

http://www.killerz.dns2go.com/smfbb20/index.php?topic=43.msg3485#msg3485

I love the improvements with the character looks but you know me. Of course I like that  :P
« Last Edit: June 26, 2024, 03:54:44 am by KT 💣 KλBoƠM »
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Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #137 on: June 27, 2024, 12:15:55 am »
We will be moving to the latest stable version when it comes out.  Although there maybe a few days for some of the mods we currently use to be updated.  I will keep everyone posted.


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Re: Our own 7 Days 2 Die server
« Reply #138 on: July 01, 2024, 11:14:59 pm »
We will be moving to the latest stable version when it comes out.  Although there maybe a few days for some of the mods we currently use to be updated.  I will keep everyone posted.

Thx. I am aware once again we will lose our buildings so I was wondering if you would delay or not to make sure all are compatible (mods, etc)
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Offline Sandman[SA]

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Re: Our own 7 Days 2 Die server
« Reply #139 on: July 02, 2024, 12:16:39 am »
You know that since you have full admin, that you can save your work either locally or to the server itself?  There are a number of YouTube videos out there that will show you how to do that.  If you decide to save it, let me know so I can port it over and have it appear as a wilderness POI.  You would only need to rewire all your electrical stuff and restock any turrets and power sources.

And I am pretty sure there will be a delay (at least on my server) to make what existing mods I have now, are compatible.  I suspect that some may not be.

My friend LepeR's server (that I also host) will most likely get updated in a day or 2 after release.  I'm sure he will want to create a new custom map.


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Re: Our own 7 Days 2 Die server
« Reply #140 on: July 05, 2024, 06:29:53 pm »
I have FINALLY figured it out!  Well, the part about the new traders kicking you out on horde night.  You need a trader_teleport entity inside the base grounds.  I didn't understand how to use this before.  But now I do.  It's really interesting how the Devs used this entity block.  Placing 10 or more of varying sizes in very strategic places.  I assume that it's to prevent players from using exploits and building up against or inside a trader base?

I've tested this on my testing server and it's working perfectly.  The new traders will no longer kick you out on horde night when the trader open 24/7 mod is active.  Without it, you will get kicked out every night.  lol.  The next map reset will have the fixed trader bases.


Motherboard: ASUS ROG Strix Z390-E Gaming
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Storage: WD Black SN750 1Tb PCIe Gen 3 NVME M.2 Main.  Corsair MP510 4Tb PCIe Gen 3 NMVE M.2 Secondary. 
Monitor: Dual 34-inch 1800R Curved LG Ultrawide 3440 x 1440 @ 160 Hz QHD IPS
Case: Lian-Li 011 Dynamic XL Case (black) with 7 Lian-Li Unifan SL120 V2
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Offline KT 💣 KλBoƠM

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Re: Our own 7 Days 2 Die server
« Reply #141 on: July 12, 2024, 09:05:37 pm »
I have FINALLY figured it out!  Well, the part about the new traders kicking you out on horde night.  You need a trader_teleport entity inside the base grounds.  I didn't understand how to use this before.  But now I do.  It's really interesting how the Devs used this entity block.  Placing 10 or more of varying sizes in very strategic places.  I assume that it's to prevent players from using exploits and building up against or inside a trader base?

I've tested this on my testing server and it's working perfectly.  The new traders will no longer kick you out on horde night when the trader open 24/7 mod is active.  Without it, you will get kicked out every night.  lol.  The next map reset will have the fixed trader bases.

So you fixed it?
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Re: Our own 7 Days 2 Die server
« Reply #142 on: July 12, 2024, 11:19:09 pm »
So you fixed it?

Yes I did!  It works perfectly.  And in fact, I was thinking of doing a vanilla game version of the trader market and submit it to nexus mods for public download once 1.0 goes public stable.  You rarely see multi trader prefabs, and non this nice.  But I am still not happy with the internal layout as it is now.  It's all tables and chairs inside.  Not much else to fulfill the shopping experience you might expect to see.


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Re: Our own 7 Days 2 Die server
« Reply #143 on: July 16, 2024, 09:33:26 pm »
    So you fixed it?

    Yes I did!  It works perfectly.  And in fact, I was thinking of doing a vanilla game version of the trader market and submit it to nexus mods for public download once 1.0 goes public stable.  You rarely see multi trader prefabs, and non this nice.  But I am still not happy with the internal layout as it is now.  It's all tables and chairs inside.  Not much else to fulfill the shopping experience you might expect to see.

    I say go for it. After all, now would be the time since 1.0 is public now (isn't it? I thought it just came out or are those previews people are playing?) for PC.

    The date for CONSOLE is Thursday, July 25, 2024.



    New POIs with 1.0:



    •     Two Tier 5 POIs
      •         Grover High School
      •         Football Stadium

    •     A Tier 4 Army Camp which may have an underground section

    •     Haven Hotel
      •         one of the largest POIs to date, no tier was provided in the dev diaries but players suspect it is possibly the first Tier 6

    •     Many additional Tier 2 POIs that add more variety to the world

    •     Wilderness POIs that aren’t connected to roads










    .[/list][/list]
    « Last Edit: July 16, 2024, 09:52:59 pm by KT 💣 KλBoƠM »
    KaTiE 💣 KaBo0M!

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    Offline Sandman[SA]

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    Re: Our own 7 Days 2 Die server
    « Reply #144 on: July 16, 2024, 10:58:00 pm »
    I say go for it. After all, now would be the time since 1.0 is public now (isn't it? I thought it just came out or are those previews people are playing?) for PC.

    I already have Cap's approval.  He came to look at it last night and appeared to love it.

    But as of the writing of this post, 1.0 is still in experimental stage.  I don't know what PC's official release date is.


    Motherboard: ASUS ROG Strix Z390-E Gaming
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    Case: Lian-Li 011 Dynamic XL Case (black) with 7 Lian-Li Unifan SL120 V2
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    Offline KT 💣 KλBoƠM

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    Re: Our own 7 Days 2 Die server
    « Reply #145 on: July 17, 2024, 08:14:20 pm »
    I say go for it. After all, now would be the time since 1.0 is public now (isn't it? I thought it just came out or are those previews people are playing?) for PC.

    I already have Cap's approval.  He came to look at it last night and appeared to love it.

    But as of the writing of this post, 1.0 is still in experimental stage.  I don't know what PC's official release date is.

    Hmm... odd.
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    Re: Our own 7 Days 2 Die server
    « Reply #146 on: July 17, 2024, 09:49:40 pm »
    Hmm... odd.

    I know.  It's already well past its initial projected launch date.  As I said, it's still in experimental stage but it is playable now.  They are working hard to work out some bugs and balance issues before it goes stable.

    Now I have had issues in the past with playing experimental patches and it messes up stable saves.  So I am not doing that again.  Once A22 (aka 1.0) goes stable is when I will get working on getting my mods and prefabs up to par.


    Motherboard: ASUS ROG Strix Z390-E Gaming
    CPU: Intel Core i9-9900K
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    RAM: 65536 Mb G-Skill Trident-Z DDR4 @ 3,200 MH
    Storage: WD Black SN750 1Tb PCIe Gen 3 NVME M.2 Main.  Corsair MP510 4Tb PCIe Gen 3 NMVE M.2 Secondary. 
    Monitor: Dual 34-inch 1800R Curved LG Ultrawide 3440 x 1440 @ 160 Hz QHD IPS
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    Re: Our own 7 Days 2 Die server
    « Reply #147 on: July 25, 2024, 11:13:55 pm »
    So as of today, 7D2D has officially climbed out of Alpha and graduated to final product.  1.0 has been released today as the stable patch.

    Tons have changed.  Including having to create a new character model.  I will be working on getting the server updated this weekend.


    Motherboard: ASUS ROG Strix Z390-E Gaming
    CPU: Intel Core i9-9900K
    GPU: Powercolor Liquid Devil RX 6900 XT
    RAM: 65536 Mb G-Skill Trident-Z DDR4 @ 3,200 MH
    Storage: WD Black SN750 1Tb PCIe Gen 3 NVME M.2 Main.  Corsair MP510 4Tb PCIe Gen 3 NMVE M.2 Secondary. 
    Monitor: Dual 34-inch 1800R Curved LG Ultrawide 3440 x 1440 @ 160 Hz QHD IPS
    Case: Lian-Li 011 Dynamic XL Case (black) with 7 Lian-Li Unifan SL120 V2
    Cooling: EKWB full custom water-cooling loop with 2 360mm radiators

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    Re: Our own 7 Days 2 Die server
    « Reply #148 on: July 30, 2024, 08:06:56 pm »
    So as of today, 7D2D has officially climbed out of Alpha and graduated to final product.  1.0 has been released today as the stable patch.

    Tons have changed.  Including having to create a new character model.  I will be working on getting the server updated this weekend.

    That sounds good to me. So did you? My sleep has been messed up where I sleep a few hours and 4 hours later I am tired again and go for a couple hour nap. It is hard to do anything. But I am looking forward to new character creation and checking out the changes with the full release.
    KaTiE 💣 KaBo0M!

    Motherboard: MSI bazooka b360m MATX (MS-7B24)
    CPU: Intel Core i5-8400
    GPU: NVIDIA GeForce RTX 2060 SUPER
    RAM: 16325 Mb A-Data Technology DDR4 @ 2,394 MH
    Monitor: 24 inch Dell ST2420L(HDMI) 1920 x 1080 @ 60 Hz
    Case: Apevia X-HERMES-BL ATX Mid Tower PC Gaming Case with 5 2 Fans, Large Blue Tinted Side Window, Front USB2.0/USB3.0/Audio Ports, Hard Drive Hot-Swap Bay - Black/Blue

    EmojiPedia is good for copy paste emoticons

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    Re: Our own 7 Days 2 Die server
    « Reply #149 on: August 01, 2024, 01:07:29 am »
    A whole lot has changed.  I had a hard time just getting the new version to even run.  I had to clear out everything to reinstall fresh.  Since then, I have been working feverishly trying to update all my mods and prefabs to the new standard.  But I am making very slow progress.  It may take a week or 2 until it is ready to launch again.  The new character creation tool is either broken or lame as hell.  I hardly see much of any customization.

    In the meanwhile, the A21.2 server is still up and running if you want to downgrade 7d2d and jump in the server to save your work.  Otherwise, it will be lost in the update.


    Motherboard: ASUS ROG Strix Z390-E Gaming
    CPU: Intel Core i9-9900K
    GPU: Powercolor Liquid Devil RX 6900 XT
    RAM: 65536 Mb G-Skill Trident-Z DDR4 @ 3,200 MH
    Storage: WD Black SN750 1Tb PCIe Gen 3 NVME M.2 Main.  Corsair MP510 4Tb PCIe Gen 3 NMVE M.2 Secondary. 
    Monitor: Dual 34-inch 1800R Curved LG Ultrawide 3440 x 1440 @ 160 Hz QHD IPS
    Case: Lian-Li 011 Dynamic XL Case (black) with 7 Lian-Li Unifan SL120 V2
    Cooling: EKWB full custom water-cooling loop with 2 360mm radiators

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