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A little heads up for upcoming 7D2D players using mods. They will be changing the way the game loads mods in the near future. So instead of putting your mods in the games route directory, you will have to start using the following directory.C:/Users/[USER NAME]/AppData/Roaming/7DaysToDie/ModsYou can start using it now if you want. It won't hurt anything. And you will be ahead of the game when the new change takes effect.
AH so on my SSD main drive that Dave tells me to have no games on
Did you see my "castle" by the lake that I was so tired from being on the server so late that I forgot to put a door to get into it? lol
Another new mod added to the server.Health and Stamina mod. When maxed out, can boost health and stamina up 500 above the default 200. It will cost the user 50 XP points each to upgrade that. You can find them in your health skill points.As usual, clients on the server won't need to update their mod pack to see this.I am thinking about adding a boat mod to the server if anyone is interested. But that will require the mod to be installed on both server and client for it to work.
That sounds really cool!
Quote from: KT 💣 KλBoƠM on November 16, 2023, 12:15:14 pmThat sounds really cool! Which sounds cool to you?
Another new mod added to the server.Lighted Junk Turret mod. When you deploy a junk turret, (any junk turret) it will have a bright flashlight stuck to the end of the barrel that will pan back and forth with the weapon. The flashlight is not available when you're holding the turret. Only when deployed. No mod is required for this. It's there by default.As usual, clients on the server shouldn't need to update their mod pack to see this.
As of today's patch A21.2, the mod OCB Stop Fuel Waste has broken. Please remove this mod from your mods folder. It will be removed from the server until farther notice.Edit: Attached below is the updated version of the stop fuel waste mod. Please replace it with this one.
Nice! And no reset of the server so I can keep building while enjoying these new mods?