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I just added a new tool. It's called the "Super Pickaxe". It's fast. Almost too fast. lol
So, I am tinkering around with coloring the new turrets so that they can be visually identified at a glance as to what they are.White = DefaultOrange = AK47Yellow = SniperBlue = MagnumPurple = RPGRed = DartGreen = Heavy CaliperThere is a side effect that comes with this. The targeting cone that becomes visible when you have the wiring tool in your hand, becomes the color of the gun in question. Which is not a big deal. The problem is, it's extremely difficult to see through. And aim for that matter. There is very little opacity to the cone and I can't figure out a way to combat this.
So with that you are still going forward with this?
Wait why aren't you at work?
Quote from: KT 💣 KλBoƠM on September 26, 2023, 02:24:02 pmSo with that you are still going forward with this? Yeah, why not. Let's see how it plays.Quote from: KT 💣 KλBoƠM on September 26, 2023, 02:24:02 pmWait why aren't you at work?It's slow today so I took the day off.
I see the exact same effect to the lights in my base after I leave yours. It happened twice so far.But I have made some changes recently, so let's see if it made any difference.
You can call it a horde base. Captionrun is always trying something new to perfect the ultimate AFK base. Once we built a pyramid base and covered every available inch of the exterior with turrets. It worked great but it was too loud. Another was a tower with a wide spiral stairway, fully lined with blade traps. But every now and then, a zombie would get a little too far for comfort. As the bodies would stack up, there is a small window where they can climb above some blade traps. Below ground bases don't work because zombies won't jump down very far, but instead, love to dig.